Aug 03, 2009, 07:01 PM // 19:01
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#1
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Krytan Explorer
Join Date: Jan 2006
Guild: [TEW]
Profession: N/
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Change TA to 6v6
4v4 is a breeding ground for boredom and degenerate metas. 6v6 would be able to support a two monk backline, and would knock out some of the cruddier stuff.
Unlink the place from RA and restrict the glad title to TA. Maybe RA could add to the Gamer track or something.
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Aug 03, 2009, 07:29 PM // 19:29
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#2
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Then... what happens when an RA team gets 10+ wins? The reason they go to TA now is so a few teams with a lucky team composition don't just start rolling people in 50+ win streaks in RA.
6v6 really wasn't that much better then "degenerate" 4v4 play either. More room for a healer, but not enough room to squeeze in disruption roles just leads to a 4v4 nukers with 2 healers format.
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Aug 03, 2009, 07:39 PM // 19:39
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#3
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Wilds Pathfinder
Join Date: Jul 2008
Location: netherlands
Profession: Mo/E
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make RA 6v6 to, more chance of a monk, and 6v6 random would be fun.
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Aug 03, 2009, 07:45 PM // 19:45
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#4
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Banned
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Quote:
Originally Posted by Aeon221
Im having trouble winning in ta, im mad. If i could bring more monks maybe i wouldn't get buttraped, 6v6. Maybe if they could add some cap points and alters with an emphasis on aoe. My SH Ele OWNZ! Yeah, i would be way better at that.
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For one the maps are too small for 6v6. They arnt gonna make new ones i assure you. So your asking for 6v6 Tombs.
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Aug 03, 2009, 07:50 PM // 19:50
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#5
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Krytan Explorer
Join Date: Aug 2006
Profession: Mo/
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it would be like how HA was b4 made it 8 man.
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Aug 03, 2009, 08:06 PM // 20:06
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#6
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Forge Runner
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Quote:
Originally Posted by Aeon221
4v4 is a breeding ground for boredom and degenerate metas. 6v6 would be able to support a two monk backline, and would knock out some of the cruddier stuff.
Unlink the place from RA and restrict the glad title to TA. Maybe RA could add to the Gamer track or something.
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Your first idea isn't too bad, but maybe seperate it? Option to go 4v4 or 6v6 like NM and HM?
Second idea: No, just no. Terrible. If they did this there would be even more Q_Q fest than ever.
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Aug 03, 2009, 08:10 PM // 20:10
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#7
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Guest
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4 or 6? Why not 5. Costume brawl is 5 and the coolest format in the game IMO.
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Aug 03, 2009, 08:45 PM // 20:45
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#8
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Guest
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I like this idea, to be honest. However, instead, I'd petition that when you get 10 wins in RA, you get another 2 party members.
EX
3 4 man teams win 10 times in RA within 30 seconds of each other. RA is so bloated I really don't see this being a problem, although I'll address it later.
One of those teams is split in half, so now you have two four man teams, and two two man teams. Then merge the two man teams with the four man teams, and there you go.
Now, let's assume that there isn't 4 teams that get 10 wins. I have three suggestions in this area:
First) Simply have two teams wait until a third gets 10 wins. Once again, this probably wouldn't be long.
Second) Look through all of the winning teams, and take whatever you need out of the highest winning teams. So if (within 30 seconds of eachother) the win status of 10 teams looks like this:
1)10
2)4
3)1
4)8
5)7
6)9
7)4
8)5
9)6
10)8
we would tame teams 1, 4, and 6 and do the split as mentioned above.
Third) Make it random. After every win, re-randomize the teams. When they hit 10, just re-randomize it to 6 party members that have 10 wins each and those 6 have to go through TA together, with no more randomness. This would require that the game track the wins by person, though.
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Aug 03, 2009, 08:46 PM // 20:46
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#9
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Furnace Stoker
Join Date: Oct 2005
Guild: Inde is Smoking [Hawt] *ToA*
Profession: W/E
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Quote:
Originally Posted by JASON626
it would be like how HA was b4 made it 8 man.
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HA was 8 man before it went to 6 man... then they changed it back due to half of the people leaving due to that change.
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Aug 03, 2009, 08:51 PM // 20:51
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#10
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Ascalonian Squire
Join Date: Jul 2009
Profession: E/
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You would need to make the maps bigger if you really wanted 6v6 and I don't think ArenaNet would do that...
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Aug 03, 2009, 09:05 PM // 21:05
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#11
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Lion's Arch Merchant
Join Date: Jul 2008
Profession: Mo/
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this is pretty cool...
RA teams 4vs4 after 10 wins you get 2 players added (from RA, lol)
to go to TA 6vs6
i would like to see this happen
Better Change than those hero battle maps in RA (that was major LOL)
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Aug 03, 2009, 09:15 PM // 21:15
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#12
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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A 6v6 format could be a real handy thing to have once/if gwen and tahlkora get kicked out of HA.
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Aug 03, 2009, 09:18 PM // 21:18
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#13
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Frost Gate Guardian
Join Date: May 2008
Location: Brazil
Guild: Agents of Indecision[meh]
Profession: Me/
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Would be fun a 6x6 or at least 5x5
/signed
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Aug 04, 2009, 12:47 AM // 00:47
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#14
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Lion's Arch Merchant
Join Date: Nov 2007
Guild: Girls Pee Pee When They See [ME]
Profession: N/Mo
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Interesting idea. I think its worth a try. But I do think you'll still get the same kind of things you are looking to get rid of.
As for RA...keep it 4v4. You could just have RA teams keep going after 10 wins against more RA teams.
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Aug 04, 2009, 12:54 AM // 00:54
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#15
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Major-General Awesome
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ̖̊̋̌̍̎̊̋&#
Profession: W/
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I really enjoyed 6 man HA after I got over the ridiculousness of the change, could be good to have a 6 man format again.
__________________
I came when I heard you'd beaten the ELITE FOUR.
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Aug 04, 2009, 01:25 AM // 01:25
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#16
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Not sure it would work without MAJOR changes. With the move from RA to TA at 10 wins, you would have problems unless both RA and TA were changed to 6 man. Since the maps aren't designed for 6 man teams, this is another problem. Having 4 man teams for RA and 6 man teams for TA means exploitation of RA. People already sync for RA, but now they stay in RA after 10 wins? And keep steam rolling the random teams?
6 man PvP may be a nice idea, but converting RA or TA into it is not a good way to get it. Either a new form of PvP using some of the existing maps, or nothing at all.
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Aug 04, 2009, 06:09 AM // 06:09
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#17
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Forge Runner
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I think some maps are big enough to house 6v6 battles.
Though arenas like the Sunspear, Ascalon arenas are fairly small for 6v6.
But I think this would have to be a separate arena, it would be silly to transform TA into something else.
Just call it the Zaishen Arena or something like that.
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Aug 04, 2009, 03:00 PM // 15:00
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#18
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Krytan Explorer
Join Date: Oct 2006
Profession: R/W
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Wouldn't a rework on RA/TA maps to be somewhat similar to Luxon arena map where there are NPCs to act as a deterrent against certain gimmick builds be better?
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Aug 04, 2009, 04:28 PM // 16:28
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#19
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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I would definitely go to RA more if the teams where bigger, or the addition of another PvP arena with random maps and random formation with parties of 8 members, or the same RA arenas with an alternate mode for parties of 6 or 8.
For example, by replacing the Start button with 3 NPCs.
Depending on the one you talk to, you join battles of 4, 6 or 8.
The more, the merrier!
But for TA? If you want bigger teams you form in PvP you just go to HA, don't you?
Last edited by MithranArkanere; Aug 04, 2009 at 04:31 PM // 16:31..
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Aug 04, 2009, 04:53 PM // 16:53
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#20
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Desert Nomad
Join Date: Aug 2005
Location: Grand Court of Selket/Sebelkeh
Guild: What If You Had An Outpost Named After You [slkt]
Profession: W/
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Costume Brawl/hero battle maps + 6 people is the best way to do it.
And it would have to be something other than reworking TA, that's silly.
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